Virtual Reality games are on the up and up. People choose to model themselves or live an alternate persona while they play these games. It is fanciful for anyone to explore the streets of Paris or ride their motorcycle across the stretch of the Great Wall of China while they relax in the comforts of home, it is simply they avatars which explore these areas within the Virtual World.
Through this topic I aim to look deeper at the impact that Virtual Worlds have on reality. I will explore the Virtual Worlds through an educational perspective, sociological perspective, economic perspective and technological perspective.
I would appreciate any suggesting or comments to help me better the paper in any way.